{"id":318,"date":"2009-11-18T08:27:11","date_gmt":"2009-11-18T14:27:11","guid":{"rendered":"http:\/\/handyvandal.com\/?p=318"},"modified":"2010-02-23T22:22:49","modified_gmt":"2010-02-24T04:22:49","slug":"gamers-imposing-permanence","status":"publish","type":"post","link":"https:\/\/handyvandal.com\/wphv\/2009\/11\/gamers-imposing-permanence\/","title":{"rendered":"Gamers imposing permanence on their decisions"},"content":{"rendered":"<p><strong>&#8220;There\u2019s been a lot of interest in Far Cry 2 recently surrounding some gamers\u2019 attempts to impose permanence on all their decisions. Is that a valid way of making story meaningful? Does it clash with game structures like reloading?&#8221;<\/strong><\/p>\n<blockquote><p>\nTo summarise, if you guys aren\u2019t aware, I was having a discussion online about the reliance on traditional narrative techniques, trying to impose notions of irreversibility and stuff like that on players in order to make their actions more meaningful. And I was saying I don\u2019t think we should do that, I think we should actually embrace the idea that games are reversible and malleable and fragmented and parallel and all of these sorts of things that other media aren\u2019t &#8230;.<\/p>\n<p>&#8212; <a href=\"http:\/\/www.edge-online.com\/magazine\/death-of-the-author?page=0,2\">Death Of The Author<\/a> @ edge-online.com\n<\/p><\/blockquote>\n<p>Via L.B Jeffries: The Merits of Linear Narrative @ <a href=\"http:\/\/www.popmatters.com\/pm\/post\/116333-the-merits-of-linear-narrative\/\">popmatters<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;There\u2019s been a lot of interest in Far Cry 2 recently surrounding some gamers\u2019 attempts to impose permanence on all their decisions. Is that a valid way of making story meaningful? Does it clash with game structures like reloading?&#8221; To summarise, if you guys aren\u2019t aware, I was having a discussion online about the reliance [&hellip;]<\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[16,32],"tags":[],"class_list":["post-318","post","type-post","status-publish","format-standard","hentry","category-game-design","category-story-telling"],"_links":{"self":[{"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/posts\/318","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/comments?post=318"}],"version-history":[{"count":3,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/posts\/318\/revisions"}],"predecessor-version":[{"id":722,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/posts\/318\/revisions\/722"}],"wp:attachment":[{"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/media?parent=318"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/categories?post=318"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/tags?post=318"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}