{"id":4041,"date":"2022-02-28T12:20:57","date_gmt":"2022-02-28T18:20:57","guid":{"rendered":"http:\/\/handyvandal.com\/?p=4041"},"modified":"2022-02-28T12:29:23","modified_gmt":"2022-02-28T18:29:23","slug":"sid-meier-no-fan-of-in-game-monetization","status":"publish","type":"post","link":"https:\/\/handyvandal.com\/wphv\/2022\/02\/sid-meier-no-fan-of-in-game-monetization\/","title":{"rendered":"Sid Meier no fan of in-game monetization"},"content":{"rendered":"<p><a href=\"https:\/\/handyvandal.com\/wphv\/wp-content\/uploads\/2022\/02\/ezgif-4-d6e5e4b044.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/handyvandal.com\/wphv\/wp-content\/uploads\/2022\/02\/ezgif-4-d6e5e4b044-300x188.jpg\" alt=\"Sid Meiers Civilization\" width=\"300\" height=\"188\" class=\"alignright size-medium wp-image-4045\" srcset=\"https:\/\/handyvandal.com\/wphv\/wp-content\/uploads\/2022\/02\/ezgif-4-d6e5e4b044-300x188.jpg 300w, https:\/\/handyvandal.com\/wphv\/wp-content\/uploads\/2022\/02\/ezgif-4-d6e5e4b044.jpg 640w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>&#8220;The real challenge and the real opportunity is keeping our focus on gameplay,&#8221; says American developer Sid Meier.<\/p>\n<p>&#8220;That is what is unique, special and appealing about games as a form of entertainment. When we forget that, and decide it&#8217;s monetisation or other things that are not gameplay-focused, when we start to forget about making great games and start thinking about games as a vehicle or an opportunity for something else, that&#8217;s when we stray a little bit further from the path.&#8221;<\/p>\n<p>\u2014<a href=\"https:\/\/boingboing.net\/2022\/02\/28\/sid-meier-no-fan-of-in-game-monetization.html\">Sid Meier no fan of in-game monetization<\/a> @ Boing Boing<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;The real challenge and the real opportunity is keeping our focus on gameplay,&#8221; says American developer Sid Meier. &#8220;That is what is unique, special and appealing about games as a form of entertainment. When we forget that, and decide it&#8217;s monetisation or other things that are not gameplay-focused, when we start to forget about making [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":4045,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[16,1],"tags":[],"class_list":["post-4041","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-design","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/posts\/4041","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/comments?post=4041"}],"version-history":[{"count":4,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/posts\/4041\/revisions"}],"predecessor-version":[{"id":4047,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/posts\/4041\/revisions\/4047"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/media\/4045"}],"wp:attachment":[{"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/media?parent=4041"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/categories?post=4041"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/tags?post=4041"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}