{"id":424,"date":"2009-12-25T23:01:02","date_gmt":"2009-12-26T05:01:02","guid":{"rendered":"http:\/\/handyvandal.com\/?p=424"},"modified":"2010-02-23T22:24:56","modified_gmt":"2010-02-24T04:24:56","slug":"long-term-incentive","status":"publish","type":"post","link":"https:\/\/handyvandal.com\/wphv\/2009\/12\/long-term-incentive\/","title":{"rendered":"Long Term Incentive in Game Design"},"content":{"rendered":"<p>Over at <em>The Game Prodigy<\/em>, Brice has posted a thoughtful, extensive essay on long term incentive in game design. <\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/handyvandal.com\/wphv\/wp-content\/uploads\/2009\/12\/game-prodigy-game-design-canvas2.jpg\" alt=\"Game Prodigy: The Game Design Canvas: Long Term Incentive\" title=\"Game Prodigy: The Game Design Canvas: Long Term Incentive\" width=\"256\" height=\"187\" class=\"alignright size-full wp-image-427\" \/>Excerpt:<\/p>\n<blockquote><p>\n<strong>Striving for a Goal<\/strong><\/p>\n<p>In well-designed games, the reason that players continue to play is because the player is seeking something.  They are striving after a goal.  The goal doesn\u2019t need to be as explicit as you would think; it doesn\u2019t even need to be very important to the player.  In fact, the player may not even be consciously aware of the goal that is driving them.  But there is a goal, an Incentive, for them to keep going after.<\/p>\n<p>&#8230; If there is no Long Term Incentive, then the game is not really a full game.  These types of experiences are more like toys.  The player explores the actions they can do (Base Mechanics), they investigate the relationships between the actions and feedback (P&#038;R Systems), and they enjoy the content (Aesthetic Layout), but then they are\u2026finished.  There is nothing more to learn, nothing more to do.  Everything has already been done.<\/p>\n<p>&#8211; <a href=\"http:\/\/thegameprodigy.com\/the-game-design-canvas-long-term-incentive\/\">The Game Design Canvas<\/a> by Brice @ The Game Prodigy\n<\/p><\/blockquote>\n<p>The idea that games without long-term incentive are &#8220;more like toys&#8221; strikes me as a particularly keen insight. <\/p>\n<p>And timely! Thanks for the Christmas gift, Brice!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Over at The Game Prodigy, Brice has posted a thoughtful, extensive essay on long term incentive in game design. Excerpt: Striving for a Goal In well-designed games, the reason that players continue to play is because the player is seeking something. They are striving after a goal. The goal doesn\u2019t need to be as explicit [&hellip;]<\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[16,82],"tags":[],"class_list":["post-424","post","type-post","status-publish","format-standard","hentry","category-game-design","category-long-term-incentive"],"_links":{"self":[{"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/posts\/424","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/comments?post=424"}],"version-history":[{"count":7,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/posts\/424\/revisions"}],"predecessor-version":[{"id":738,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/posts\/424\/revisions\/738"}],"wp:attachment":[{"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/media?parent=424"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/categories?post=424"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/tags?post=424"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}