{"id":622,"date":"2010-02-01T07:29:11","date_gmt":"2010-02-01T13:29:11","guid":{"rendered":"http:\/\/handyvandal.com\/?p=622"},"modified":"2010-02-23T22:13:05","modified_gmt":"2010-02-24T04:13:05","slug":"indie-developer-eight-steps","status":"publish","type":"post","link":"https:\/\/handyvandal.com\/wphv\/2010\/02\/indie-developer-eight-steps\/","title":{"rendered":"How to Become an Indie Developer in Eight Steps"},"content":{"rendered":"<p><em>The Guardian<\/em> recently posted a list of principles for aspiring game designers. Here&#8217;s an excerpt:<\/p>\n<blockquote><p>\n<strong>Choose the right project<\/strong><\/p>\n<p>Be realistic, and think indie. You&#8217;re not making Modern Warfare 3. &#8220;The best advice I can give is really simple: don&#8217;t make your dream game,&#8221; says [Terry] Cavanagh. &#8220;Work on small games. It&#8217;s so easy to fall in love with an idea and get carried away with it until it becomes a magnum opus that you sink all your time into, and there&#8217;s nothing more demotivating. It&#8217;s far more rewarding to work on games that you can actually finish! Every time you finish a game, you&#8217;ll learn something. If you want to be a better game designer, the best way to do it is to make games. Lots of them.&#8221;<\/p>\n<p>Most indie developers start by working in a well-established genre. Platformers and shooters are popular &#8211; as shoot-&#8217;em-up expert Charlie Knight explains, &#8220;Mostly it&#8217;s because I like shooting things, but also because it&#8217;s easier to put my vision for the game across when I&#8217;m not having to work around some sort of physically accurate setting. They&#8217;re also a good showcase for more abstract graphic styles.&#8221;<\/p>\n<p>If inspiration is lacking, remaking a classic title is a good way to flex those creative muscles.<\/p>\n<p>&#8211; <a href=\"http:\/\/www.guardian.co.uk\/technology\/gamesblog\/2010\/feb\/01\/games-casual-gaming\">Keith Stuart<\/a> @ The Guardian\n<\/p><\/blockquote>\n<p><a href=\"http:\/\/www.distractionware.com\/\">Terry Cavanaugh<\/a> is the author of <em>Don&#8217;t Look Back<\/em> and <em>WWW<\/em>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Guardian recently posted a list of principles for aspiring game designers. Here&#8217;s an excerpt: Choose the right project Be realistic, and think indie. You&#8217;re not making Modern Warfare 3. &#8220;The best advice I can give is really simple: don&#8217;t make your dream game,&#8221; says [Terry] Cavanagh. &#8220;Work on small games. It&#8217;s so easy to [&hellip;]<\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[16],"tags":[],"class_list":["post-622","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/posts\/622","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/comments?post=622"}],"version-history":[{"count":9,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/posts\/622\/revisions"}],"predecessor-version":[{"id":682,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/posts\/622\/revisions\/682"}],"wp:attachment":[{"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/media?parent=622"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/categories?post=622"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/handyvandal.com\/wphv\/wp-json\/wp\/v2\/tags?post=622"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}