Handy Vandal and Unreal Tournament 3
Coming soon: Unreal Tournament 3 maps by the Handy Vandal. That’s right: custom maps by yrs. vry. trly. I have…
All your gamers are gold
CoinLab: Tapping the GPU mining potential of gamers. CoinLab Attracts $500,000 in Venture Capital for Bitcoin Projects Seattle based Bitcoin…
Game Design with Kids: An Interview with Charley Miller
Charley Miller is a game designer and producer based in New York City. Avi Solomon recently interviewed Miller for Boing…
Quasi-Objects of Lorenzo Oggiano
“La vita è un processo reale e autonomo indipendente da qualsiasi specifica manifestazione materiale.”* — Lorenzo Oggiano “Quasi-Objects” regards data…
Dungeons and Dragons Digital Dice Gauntlet
Shake your bracer-clad arm, generate a random D&D die roll. Complete do-it-yourself instructions, lavishly illustrated. Be the star of your…
Where do good game ideas come from?
Keith Stuart recently posted a wide range of answers to the question of where good game ideas come from. Excerpt:…
Scholarships awarded by Entertainment Software Association
The Entertainment Software Association recently announced the recipients of scholarships for college courses in video game design and related topics:…
AI Game Design: The Shibumi Challenge
Shibumi (the game) is the subject of the Shibumi Challenge, an upcoming experiment in automated game design. The overall aim…
Soft Guerilla
Kyle Bean has created a series of “weapons made from harmless materials” for CUT magazine. These images have a playful…
Positional Game Design
JoelE recently posted some thoughts on “the differences in feel between Warcraft 3 and Starcraft 2” which I found interesting,…